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Project 64 ocarina of time texture pack
Project 64 ocarina of time texture pack






project 64 ocarina of time texture pack project 64 ocarina of time texture pack

However, I would recommend to use the CPU Clock Override at around 150% to 200%, especially with Majora's Mask since the Collector's Edition version of Majora's Mask lags insane even on real consoles. Normally you really need to prefetch to avoid insane lag, but the Zelda 64 games are not that demanding. If you CPU is strong enough, you don't need to prefetch the textures of the Zelda 64 games. Keep in mind that both games shares quite a few textures. Area's such as Clock Town could be removed if you don't intend to run Majora's Mask. The pack contains both Majora's Mask and Ocarina of Time, even when playing Ocarina of Time the textures for Majora's Mask are prefetched. Yeah, you could choose not to prefetch it or you could simply remove the texture's for the game you don't decide to use. The whole pack is around 11 GB of required RAM.

project 64 ocarina of time texture pack

Someone in the HD texture pack forum said that it might be my RAM, that 8Gb is not enough, but is that true even when I don't use prefetch?Īnyway, it's definitely related to HD textures somehow.Ĩ GB of RAM certainly is not enough to prefetch it. It happens when i choose OOT and The Zelda logo says reading game disc. And if you have it, I can carve it up so that there are no grid lines.(03-08-2017, 04:27 PM)e2zippo Wrote: Didn't help, and I'm using AR / Gecko codes frequently so It's not really an option as well.įor me it's very of easy to replicate, almost always happen when I try to load OOT Collectors Edition with the load texture option, but it's not straight at boot. Do you have the image of the sky before it was carved up? I would like to use that too. This must have happened when you (or someone else) carved up the complete image into separate textures for use with OOT. Lastly, there appear to be very faint grid lines in each individual image of the sunset texture set. I hope you take this criticism positively, because the sky looks great! I just want it to be even better. I did a quick experiment, and eliminating the stars from the sunset texture set solves this issue. Could this missing texture be the culprit?Īlso, did you add those stars in yourself? If so, would you be willing to post or upload an image of the sunset sky with no stars? Stars at sunset is pretty questionable, but stars that hang around in abundance under a bright blue daytime sky simply doesn't happen (even if it's only part of the day). I also noticed there seems to be a piece of the sky from a different texture set in certain situations of the game (I think the top of Ganon's tower is one such place). One of the textures seems to be missing from the sunset texture set (and maybe the other sky sets too, although I haven't checked). I started playing around with it and couldn't piece together the entire image. Hey jimmy, as terrific as your sky looks, I thought of a few ways to improve it.








Project 64 ocarina of time texture pack